AI Insights · Timothy · October 2024
Character Collection Games Performance in Slovenia, Q3 2024
Explore the performance trends of top character collection games in Slovenia during Q3 2024, with insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2024, Slovenia witnessed intriguing trends in the character collection games category on a unified platform. According to Sensor Tower data, several popular titles demonstrated varied performance in terms of downloads, revenue, and active users.
Brawl Stars from Supercell experienced a fluctuating revenue stream, starting at approximately $8.5K in early July, dipping mid-quarter, and peaking at around $10K by the end of September. Its downloads showed a gradual decline, starting from about 2K weekly downloads in July to around 1.4K by the end of the quarter. Weekly active users also saw a decrease from approximately 114K at the beginning of July to around 94K by the quarter's end.
Last War:Survival by FUNFLY PTE. LTD. saw its revenue peak at about $2.1K in mid-September, with a slight dip towards the end of the quarter. Downloads started strong at over 1.1K in early July but dwindled to about 939 in the last week of September. Weekly active users increased steadily, reaching over 4K by the end of the quarter.
Driving Real Race City 3D from Ngoc vinh trading service company limited had negligible revenue throughout the quarter. However, it maintained a consistent download trend with a peak of around 1.6K in late August. Active users displayed a steady rise, reaching approximately 6.6K by the end of September.
EA SPORTS FC™ Mobile Soccer by Electronic Arts showed a decline in revenue from about $2.4K in early July to under $1K in early September, before a slight recovery. Downloads followed a similar pattern, decreasing from 1.5K in early July to under 1K by the end of the quarter. Active users saw minor fluctuations, ending the quarter at around 8.1K.
Slotomania™ Slots Machine Game by Playtika LTD reported a peak in revenue of approximately $1.9K in early September. Downloads remained relatively stable, with a slight dip mid-quarter and recovery towards the end. The game maintained a steady base of active users, closing the quarter with roughly 17.5K users.
For more detailed insights into these trends and other app performances, visit Sensor Tower.